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	<title>Comments on: Relocation Expenses</title>
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	<description>The fascinating world of EVE Online, explored and explained.</description>
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		<title>By: Jump On Contact &#124; Closure</title>
		<link>http://jumponcontact.com/2010/01/relocation-expenses/comment-page-1/#comment-67</link>
		<dc:creator>Jump On Contact &#124; Closure</dc:creator>
		<pubDate>Fri, 19 Feb 2010 02:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://jumponcontact.com/?p=215#comment-67</guid>
		<description>[...] significantly, and I just finished moving all my stuff back home to Tribute, the reverse of my trip a few weeks ago. I never really got settled there before the hostilities started, so it&#8217;s going to be a bit [...]</description>
		<content:encoded><![CDATA[<p>[...] significantly, and I just finished moving all my stuff back home to Tribute, the reverse of my trip a few weeks ago. I never really got settled there before the hostilities started, so it&#8217;s going to be a bit [...]</p>
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		<title>By: drew</title>
		<link>http://jumponcontact.com/2010/01/relocation-expenses/comment-page-1/#comment-21</link>
		<dc:creator>drew</dc:creator>
		<pubDate>Thu, 21 Jan 2010 13:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://jumponcontact.com/?p=215#comment-21</guid>
		<description>I&#039;m not sure what the numbers are - my guess is that CCP guards that kind of stuff relatively closely. &lt;a href=&quot;http://www.massively.com/2009/03/08/eve-evolved-the-secret-of-eve-onlines-success/&quot; rel=&quot;nofollow&quot;&gt;This article&lt;/a&gt; claims that it has &quot;higher than average retention&quot; but that&#039;s really not telling you much. I think your intuition is right, though, that the retention after the 14-day trial is not great, but if you&#039;ve subscribed for 3 months or 6 months you&#039;re probably going to be a long term player. 

Recently, CCP has been working a lot on the so-called &quot;New Player Experience&quot;, and it&#039;s apparently much, much better than it used to be. I haven&#039;t done it since late 2005, so I can&#039;t comment on how effective it is, but I hear it&#039;s better at helping new players from getting overwhelmed.

I think the other big predictor for retention is corporation membership. People who have a social structure in the game are both more effective players, and probably happier players too. 

(If you&#039;re really curious about numbers, the &lt;a href=&quot;http://www.eve-ivy.com/&quot; rel=&quot;nofollow&quot;&gt;EVE University&lt;/a&gt; leadership could give you a decent proxy. They cater to new players, and corporations know when members unsubscribe, so my guess is that EUNI&#039;s churn rates are at least correlated with EVE as a whole.)</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure what the numbers are &#8211; my guess is that CCP guards that kind of stuff relatively closely. <a href="http://www.massively.com/2009/03/08/eve-evolved-the-secret-of-eve-onlines-success/" rel="nofollow">This article</a> claims that it has &#8220;higher than average retention&#8221; but that&#8217;s really not telling you much. I think your intuition is right, though, that the retention after the 14-day trial is not great, but if you&#8217;ve subscribed for 3 months or 6 months you&#8217;re probably going to be a long term player. </p>
<p>Recently, CCP has been working a lot on the so-called &#8220;New Player Experience&#8221;, and it&#8217;s apparently much, much better than it used to be. I haven&#8217;t done it since late 2005, so I can&#8217;t comment on how effective it is, but I hear it&#8217;s better at helping new players from getting overwhelmed.</p>
<p>I think the other big predictor for retention is corporation membership. People who have a social structure in the game are both more effective players, and probably happier players too. </p>
<p>(If you&#8217;re really curious about numbers, the <a href="http://www.eve-ivy.com/" rel="nofollow">EVE University</a> leadership could give you a decent proxy. They cater to new players, and corporations know when members unsubscribe, so my guess is that EUNI&#8217;s churn rates are at least correlated with EVE as a whole.)</p>
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		<title>By: Stephen Murphey</title>
		<link>http://jumponcontact.com/2010/01/relocation-expenses/comment-page-1/#comment-20</link>
		<dc:creator>Stephen Murphey</dc:creator>
		<pubDate>Wed, 20 Jan 2010 18:43:59 +0000</pubDate>
		<guid isPermaLink="false">http://jumponcontact.com/?p=215#comment-20</guid>
		<description>Thanks for taking the time to speak with our class last night. I&#039;ve hear of EVE but never played and your talk was a great introduction. I found the game itself incredibly rich in detail, more like an actual conflict than a simulation. I&#039;m curious, do you know what the retention rate for the game is? It seems as though people would drop off fairly quickly (due to complexity) or be hooked for life.</description>
		<content:encoded><![CDATA[<p>Thanks for taking the time to speak with our class last night. I&#8217;ve hear of EVE but never played and your talk was a great introduction. I found the game itself incredibly rich in detail, more like an actual conflict than a simulation. I&#8217;m curious, do you know what the retention rate for the game is? It seems as though people would drop off fairly quickly (due to complexity) or be hooked for life.</p>
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		<title>By: drew</title>
		<link>http://jumponcontact.com/2010/01/relocation-expenses/comment-page-1/#comment-19</link>
		<dc:creator>drew</dc:creator>
		<pubDate>Wed, 20 Jan 2010 01:19:20 +0000</pubDate>
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		<description>Hah, you were there for that? I may have been part of one of those failing-to-pop-a-cyno-frig runs. In our defense, bombing a target that&#039;s on a station is really hard. You can&#039;t easily tell where the station edges that will decloak you are, and you end up having to sneak around. Much much easier to bomb cynos in safe spots or people coming through a gate. Besides, it was my second time out in a stealth bomber. :P

I hear there was some epic carrier bombing going on recently, though. We&#039;re not ALL fail bomber pilots like me.</description>
		<content:encoded><![CDATA[<p>Hah, you were there for that? I may have been part of one of those failing-to-pop-a-cyno-frig runs. In our defense, bombing a target that&#8217;s on a station is really hard. You can&#8217;t easily tell where the station edges that will decloak you are, and you end up having to sneak around. Much much easier to bomb cynos in safe spots or people coming through a gate. Besides, it was my second time out in a stealth bomber. :P</p>
<p>I hear there was some epic carrier bombing going on recently, though. We&#8217;re not ALL fail bomber pilots like me.</p>
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		<title>By: Daz</title>
		<link>http://jumponcontact.com/2010/01/relocation-expenses/comment-page-1/#comment-18</link>
		<dc:creator>Daz</dc:creator>
		<pubDate>Wed, 20 Jan 2010 00:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://jumponcontact.com/?p=215#comment-18</guid>
		<description>Yeah Bombing wise the NC raids on the Coalition forces(Thats us!) base haven&#039;t been very successful at all. nearly popping a cyno frig or similar.</description>
		<content:encoded><![CDATA[<p>Yeah Bombing wise the NC raids on the Coalition forces(Thats us!) base haven&#8217;t been very successful at all. nearly popping a cyno frig or similar.</p>
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