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Day February 16, 2010

The Single Universe Problem, Part Two

This is the (belated) second part to my earlier article about how (and why) MMOs using sharding.

More than any other MMO company, CCP has tried to turn the challenges of single-sharded-ness into game mechanics. EVE has never been a world where you go to experience the “content” of a beautifully designed and imagined world. In [...]