Money plays a central role to life in EVE. I’ve been kind of cavalierly throwing around numbers about money, like in this post about Hulkageddon. What does 200B ISK in damage actually look like? When I lose a Battleship, how much is that setting me back? How many Logistics ships could you buy instead of one Dreadnaught?
Hopefully this diagram will answer some of those questions. It’s a really huge image, and I suggest you view it first at a high level to get a sense of the scale, and then zoom in and check out each individual ship. If you want to buy a copy of your own, or tinker with the source graphics yourself, you can find details here.
I’ve also tried to explain a bit about what all those different kinds of ships are for. Hopefully this will be a good reference for when I talk more about blowing up enemy ships, and what the economic implications are for players.
There are a lot of assumptions behind this image. It’s actually quite hard to get definitive ship price values, both because prices fluctuate and vary substantially by where in the universe you buy something, and because there is no one way to equip a ship. This makes my values hardly exact, and I’ve tried to use the complete lack of significant figures to show how fuzzy they are. In the end, the values are basically the market value for each hull at Jita, plus the price of the fittings off the TGRADS killboard. I felt like this was as accurate as I could reasonably get, without doing a really deep survey of average fittings and fitting costs, or a close look at the contract market for fitted ships.
Producing this image has been a much larger project than I expected when I started. I’ve leaned a lot on my house-mate Jon Chambers for editorial and graphical advice. I’ve also made extensive use of Davik Rendar’s wonderful renders of EVE ships from the side.