The Ships of EVE Online

Money plays a central role to life in EVE. I’ve been kind of cavalierly throwing around numbers about money, like in this post about Hulkageddon. What does 200B ISK in damage actually look like? When I lose a Battleship, how much is that setting me back? How many Logistics ships could you buy instead of one Dreadnaught?

Hopefully this diagram will answer some of those questions. It’s a really huge image, and I suggest you view it first at a high level to get a sense of the scale, and then zoom in and check out each individual ship. If you want to buy a copy of your own, or tinker with the source graphics yourself, you can find details here.

I’ve also tried to explain a bit about what all those different kinds of ships are for. Hopefully this will be a good reference for when I talk more about blowing up enemy ships, and what the economic implications are for players.

The Ships of EVE Online

The Ships of EVE Online / Click through for full size, zoomable version.

There are a lot of assumptions behind this image. It’s actually quite hard to get definitive ship price values, both because prices fluctuate and vary substantially by where in the universe you buy something, and because there is no one way to equip a ship. This makes my values hardly exact, and I’ve tried to use the complete lack of significant figures to show how fuzzy they are. In the end, the values are basically the market value for each hull at Jita, plus the price of the fittings off the TGRADS killboard. I felt like this was as accurate as I could reasonably get, without doing a really deep survey of average fittings and fitting costs, or a close look at the contract market for fitted ships.

Producing this image has been a much larger project than I expected when I started. I’ve leaned a lot on my house-mate Jon Chambers for editorial and graphical advice. I’ve also made extensive use of Davik Rendar’s wonderful renders of EVE ships from the side.


18 Comments so far. Leave a comment below.
  1. Mic,

    this is freakin’ awesome.

  2. where do you get your $2/hr figure from? anyone earning that much money in real life should seriously consider going to work for McDonalds, who I’m sure pay quite a lot better than that.

    • drew,

      The conversions are a little bit roundabout. Here’s how it works…

      The ISK -> USD conversion rate is set by the current price of PLEXs. If you can buy a 60 day time card for $35, and sell it for 550M ISK, that sets the conversion rate for my purposes.

      The hour conversion is about ISK earning rates in-game, not USD earning rates out of game. There’s a lot of debate about how much money a mature player reasonably makes per hour, and it varies a lot depending on what they’re doing to make money and how good they are it. I ended up settling on a rate of 35M ISK/hour, which ends up to be about 2$/h, as you pointed out. There are substantially higher-value ways to make money, though, like moon mining (done only by alliances, which finances big ships) and trading (riskier, but potentially hugely lucrative), or manufacturing (hard to quantify in terms of hours).

      It’s definitely a fair question about why someone would spend hours in-game earning the ISK to pay for their subscription, when they could be working and earning the subscription cost much faster. I certainly don’t ever see myself paying for my subscription with ISK, but I have less time to play than I would like.

  3. Acidictadpole,

    They don’t have supercarriers in there :(

    • drew,

      Yeah, I didn’t have room to fit supercarriers. :( I tried, but there was no way to fit them without removing a bunch of important smaller ships.

  4. OH,

    I need to point out a mistake made in the figure. The megathron is not 170 million.

    It is 70 million with about 30 million for full insurance, and then about 20 million in fittings.

  5. Kat,

    great ship diagram Drew! Seems like a great reference. You should definitely put it up on your wall as a visual aid for explaining EVE. :)

  6. Brikkhowz,

    Simply amazing post. Any chance of getting a high res version of this pic?
    Would love to print a poster for the man cave wall :)

    • drew,

      I’ll publish a print quality version maybe over the weekend. There are a bunch of typos in this one, too, that I’ll try to clean up before I put out a nice high resolution image. I’ll also look into easy ways to just buy it online to avoid the hassle of printing, for people who don’t have large format printer access.

  7. This was featured on Massively! Good job.

  8. Some professor from the MIT Media Lab was featured in this article I just read:

    On a separate note, I will be coming to visit MIT later in the spring; I’m a Junior in High School.

    • drew,

      Yeah? Shoot me an email at my school account (dharry at if you want to meet up while you’re here. I didn’t do my undergrad here, but if you’re curious about life in cambridge / undergrad research / whatever I’d be happy to chat with you and/or your parents. If you’re thinking engineering, you should check out Olin College ( which is where I went to school and might be a good fit with your interests.

  9. kremlin,

    Great diagram. Somewhat reminiscent of the infographics. I’d love to a see a more complete, perhaps somewhat logarithmic one (so frigates and such can be included usefully).

    Damn, now I want to play with inkscape.

    • kremlin,

      Sorry for the double post, but are you also annoyed by manually calculating tables of values and then painstakingly creating the graphics to go with them? Wouldn’t it be great if there was a scriptable graphics package so you could go “I want a bunch of circles as per this data source, radius maps to whatever, in this order”? And then the layout could be data-driven and programmatic, too. Do you know if anything like that exists?

      • drew,

        Yeah, it’s pretty annoying, and a bunch of bugs/typos crept in because I was doing it all manually. I thought about trying to develop more effective workflows, but I figured I would do one graphic like this by hand first to learn what it was I would really want out of such a system.

        If I was going to do this all again (and I probably will, but for different kinds of data) I would look into Illustrator’s scripting system. I don’t really know much about it, but it might help with this kind of thing.

        The other option is to generate the components of the visualization using Processing, export to a PDF, and then pull that into Illustrator. PDFs are functionally Illustrator files, so you retain full editing ability on them. So I could have generated all the circles and text directly from my spreadsheet and then done the layout by hand. In the end, I think all the real layout/design work has to be done by hand. Trying to write something that automated the placement of the callout text and placed the bubbles relative to each other would be a nightmare. So I kinda like this strategy, where you just use another tool to generate the pieces of the viz and then assemble them by hand. The problem with that is updating stuff – if you do 90% of the layout then realize you need to make a global change, you’re screwed and have to do much of the layout over again.

        Do you have any suggestions? I feel like this project fell into a weird middle ground where it wasn’t computational enough to generate it all with Processing, but was still annoying to do by hand.

      • kremlin,

        A bit of background: data representation is something that’s always really excited me and I’m starting a project to do some statistical infographics for the CHE, a body that advises higher education in South Africa. Developing an effective workflow is pretty high on my list of priorities.

        Bear in mind that exporting Processing output would leave you with a flat file, instead of manipulable objects. As you say, this sort of heavy-entropy-loss operation might well lead to “argh, I have to start again” situations downstream from that point. I think a scripting engine in a graphics package is definitely the way to go.

        I really feel like this calls for an interface layer to be written. You curate your data source, and then you open your addon/bunch of scripts (possibly in Illustrator or Inkscape, they both have great scripting environments by the looks of things but I’m not sure how far they can go in terms of creating GUIs and complex realtime logic) and point it at that source. You are then able to attach data in meaningful ways to, shall we say, “draw tools”, which you can then attach behaviours to (everything from what to draw to how to label it, colours mapped to integer values, etc). Something like aesthetically pleasing, non-interfering labels that intelligently place themselves is actually not too tricky to achieve programmatically, and once written could be added to a behaviour toolbox. You’d eventually build up enough tools to bring whatever you imagine to life.

        I want to emphasize that I feel that the human element is very important, and that layout design should always be down to a… designer – just that extensive programmatic support would take so much of the tedium out of creating insightful infographics.

        That sort of tool is out of scope for both of us, I’m guessing, ‘though it’d make a great project for someone at the MIT media lab with time to kill :).

        I also have some ideas about just straight-up using processing, or at least javascript, to make “brochures”, if you will; essentially pictures like these that use live data feeds. There are some examples of this around (in fact, it’s not an original idea at all; remember the flash digg-data-wheel-thing?) and I think there is very exciting potential here for all sorts of data analysis.

        I’m going to do some intense investigation and dabbling in graphics-package-script and web tool draw functions over the next few weeks. I’ll let you know how I progress, if you’re interested.

  10. Is it the problem of my browser or is your blog down at the moment? I am unable to see any of the images on your blog. will have to try and see how it goes after sometime. By the way I use mozilla firefox browser.

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