March 2010
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Month March 2010

Tyrannis On Tap

Every six months, CCP releases a free expansion to the game, introducing a major new mechanic. The last expansion, Dominion, refreshed the 0.0 sovereignty mechanics. Apocrypha, the expansion before that, added wormholes and Tech 3 cruisers. The next expansion, Tyrannis, is adding something called (dryly) “Planetary Interaction.”
Thus far, planets in EVE have had pretty much [...]

Money Does Grow on Trees, Pt 2

I mentioned in passing in the last article about ratting that some systems are better for it than others. All 0.0 systems in EVE are characterized by “development indices” on three axes: military, industrial, and strategic. The first two indices directly effect how well you can farm in the system. The higher the military index, [...]

Links: Politics, Fleet Skills, & Piracy

Got another flurry of links I wanted to share. Not really a theme here, so I’ll just jump right in.
0.0 Politics Update
The 0.0 political updates written by Murr over at Kugutsumen are really phenomenally good. I know I linked to these last week, too, but since then he’s written another one. They’re super dense and [...]

Money Does Grow on Trees, Pt 1

Virtual worlds are driven by metaphor. In these new kinds of worlds, we need something to grab on to that helps us make sense of the world in terms of ideas we understand. From this we get notions like “tanking” (having lots of armor that lets you take lots of damage), “pulling” (attracting the attention [...]