Category Comparative

Single Universes, Addendum

Stevie from Planetside Perspective had a great find today – In the New York Times review of Star Trek Online (STO), Seth Schiesel compares STO to EVE, which he describes as “titan of cyberspace science-fiction games.” Aptly put.
His core complaint is that STO is fundamentally not a massively multiplayer game. The descriptive quip he uses [...]

The Price of Death

After the structure of the world itself, perhaps the most important decision a virtual world designer makes is about the nature of death. How death happens, and the consequences for the dead form the foundation of most of the mechanics in the world.
In most virtual worlds, death is pretty inconsequential. When you die in World [...]

The Single Universe Problem, Part Two

This is the (belated) second part to my earlier article about how (and why) MMOs using sharding.

More than any other MMO company, CCP has tried to turn the challenges of single-sharded-ness into game mechanics. EVE has never been a world where you go to experience the “content” of a beautifully designed and imagined world. In [...]

The Single Universe Problem, Part One

And God said, “Let there be lights in the firmament of the heavens to separate the day from the night; and let them be for signs and for seasons and for days and years, and let them be lights in the firmament of the heavens to give light upon the earth.” And it was so. [...]