Got another flurry of links I wanted to share. Not really a theme here, so I’ll just jump right in.
The 0.0 political updates written by Murr over at Kugutsumen are really phenomenally good. I know I linked to these last week, too, but since then he’s written another one. They’re super dense and might be overkill for non-players, but they’re well researched and detailed and give at least a flavor of the high level geopolitics that I don’t really see that well.
The chunk of the report about Providence is particularly interesting. Providence is a region owned by an alliance called CVA, and it’s run by role-players, and has a pretty solid role-playing base. This may seem like a sort of weird notion if you’re not familiar with it, but being a role-player in a world like EVE means you talk from the perspective of your player and strive to maintain the fiction of the world as much as possible. I have no idea how this works in practice. In World of Warcraft, role players get segregated onto their own servers, but in EVE’s single shard, role players have to coexist with everyone else. What complicates this role-playing perspective is that CVA is role playing racist, slave-owning, expansionist, religious zealots. Their stated goal is to annex all of the known EVE universe for their religious dynasty. We can only assume that the CVA leadership holds their meetings in-character, so playing the role of Hitler-denying-his-imminent-fall feels entirely appropriate.
They can’t expect their non-role-playing allies to put up with it though, and it looks like they’re hemorrhaging member corps faster than they’re losing systems.
Very much enjoyed a pair of articles at A Scouts Domain this week. The first was about how to be an effective fleet commander over voice-chat. There’s a lot of practice advice there for people thinking about trying to FC. It’s also a window into what that role is like for people who don’t play.
The second article was a similar treatment of the role of the scout. Scouts are critical to a fleet’s success, and the article does a great job clearly deconstructing what a scout needs to do and how. More than most roles in fleets, scouts don’t rely on having a great ship. For scouts, it’s all about their skills and knowledge and instincts. It’s a tough and often thankless job, but a fascinating and challenging one.
Mynxee put together a wonderful story about a heist she pulled, stealing a freighter and command ship from an unsuspecting corporation who were storing them inside a player-owned-structure. It’s a great story, and she does a wonderful job of capturing the emotions and worries of these kinds of pseudo-criminal activities. She may well convert me to piracy yet.